Google Sites Games
// called when user clicks/taps the snag function onSnagHit(e) e.stopPropagation(); if(!gameActive) return;
button:active transform: scale(0.96); background: #f1f5f9;
// optional: add a little sound-like haptic (no sound, but visual flash) targetZone.style.background = "#2d3a5e"; setTimeout(() => if(targetZone) targetZone.style.background = "#0f172a"; , 80); google sites games
if(timeLeft <= 0.05) // game ends timeLeft = 0; updateUI(); endGame(); else timeLeft = Math.max(0, timeLeft - 0.1); updateUI(); if(timeLeft <= 0) endGame();
// Load high score from localStorage (Google Sites friendly) function loadHighScore() const saved = localStorage.getItem('googleSitesGameHighScore'); if(saved !== null && !isNaN(parseInt(saved))) highScore = parseInt(saved); else highScore = 0; // called when user clicks/taps the snag function
/* scoreboard */ .score-panel display: flex; justify-content: space-between; background: white; padding: 12px 24px; border-radius: 120px; margin-bottom: 24px; box-shadow: 0 4px 8px rgba(0,0,0,0.05); font-weight: 700;
: Using HTML iFrame tags, creators can "window" into other gaming repositories like the Internet Archive to play retro MS-DOS games directly on their site. button:active transform: scale(0.96)
// reset handler (new game) function resetAndNewGame() if(timerInterval) clearInterval(timerInterval); timerInterval = null;
// Stop game (timeout or manual) function endGame() if(!gameActive) return; gameActive = false; if(timerInterval) clearInterval(timerInterval); timerInterval = null;
.score-box, .best-box background: #f0f2f8; padding: 4px 16px; border-radius: 40px; font-size: 1.2rem;