Visualiser Portfolio -
I designed a generative particle system in TouchDesigner that treated the dome’s geometry as a gravity well. I created a visualiser map that unwrapped the 3D surface into a 2D canvas for the content team, showing them exactly where the seams would hide and where the zenith would stretch.
The keynote involved a holographic host interacting with three floating data screens. The camera robotics were automated. The visualiser had to feed the LED volume with perspective-corrected backgrounds in real-time. visualiser portfolio
Before I open Unreal Engine, TouchDesigner, or Depence, I ask one question: What should the audience feel? I designed a generative particle system in TouchDesigner
[Brand Name] Venue: [Name of Museum/Festival] Role: Lead Visualiser & System Designer The camera robotics were automated
A visualiser portfolio is a paradox: It is a static document representing a dynamic medium. I do not believe in a "final render." I believe in the final reaction —the roar of the crowd, the gasp of the museum patron, the nod of the CD when the timecode hits perfectly.