$$ \textvehicleMods.xml: $$
<Item> <modelName>adder</modelName> <handlingId>ADDER</handlingId> <gameName>ADDER</gameName> <vehicleMakeName /> <expressionDictName /> <expressionName /> <animConvRoofDictName /> <animConvRoofName /> <animConvRoofWindowsDictName /> <animConvRoofWindowsName /> <txdName>adder</txdName> <vehicleClass>super</vehicleClass> <maxNumOfPassengers>1</maxNumOfPassengers> <price>1000000</price> ... </Item> gta xml
| Game | Path (common modding location) | |------|-------------------------------| | GTA V | update\update.rpf\common\data\ | | GTA IV | common\data\ (weaponinfo.xml) | | San Andreas (DYOM) | CLEO\DYOM\missions\*.xml | | GTA III/VC (mods) | Rare – mostly DAT files | $$ \textvehicleMods
XML is a markup language used for storing and transporting data in a format that is both human-readable and machine-readable. Its flexibility and versatility have made it a popular choice for game development, particularly in the context of data exchange and storage. In game development, XML is often used to define game data, such as character attributes, game mechanics, and dialogue. By using XML, developers can create, modify, and manage game data in a efficient and organized manner. In game development, XML is often used to
In most modern GTA modding, XML defines (speed, grip, damage, price, etc.).