Nest the glitched segments inside a pre-composition or a dedicated sequence before queuing your export. If you are currently setting up a project, tell me:
This code creates a simple gradient effect that changes based on the fragment coordinates.
Mimics low bit-rate blockiness, rendering blocks of pixelated data found in highly compressed web streams.
// Vertex shader void main() gl_Position = vec4(position, 1.0);
is for the autodidact who has grown bored of polished learning management systems. It is for the artist who wants to see knowledge as texture. It is for the programmer who enjoys deciphering a stack trace from a crashed VM.