// DirectX Graphics Kernel (DXGK) Dispatch Table Functions DXGKDDI_ADD_DEVICE DxgkDdiAddDevice; DXGKDDI_START_DEVICE DxgkDdiStartDevice; DXGKDDI_REMOVE_DEVICE DxgkDdiRemoveDevice; DXGKDDI_STOP_DEVICE DxgkDdiStopDevice; DXGKDDI_DISPATCH_IO_REQUEST DxgkDdiDispatchIoRequest; DXGKDDI_QUERY_CHILD_STATUS DxgkDdiQueryChildStatus; DXGKDDI_QUERY_DEVICE_DESCRIPTOR DxgkDdiQueryDeviceDescriptor;
It is important to clarify a technical distinction before providing the code:
Here are the key features of a driver, introduced with Windows 10 (Version 1511 / Threshold 2): wddm 2.0 driver
+-------------------------------------------------------------------+ | User-Mode App | +-------------------------------------------------------------------+ | v +-------------------------------------------------------------------+ | User-Mode Display Driver (UMD) | | - Handles multithreading parallelism | | - Assigns persistent GPU Virtual Addresses (GPUVA) | +-------------------------------------------------------------------+ | v +-------------------------------------------------------------------+ | DirectX Graphics Kernel | | (Dxgkrnl.sys / dxgmms2.sys Subsystem) | | - Manages hardware scheduling and memory tracking | +-------------------------------------------------------------------+ | v +-------------------------------------------------------------------+ | Kernel-Mode Display Miniport Driver (KMD) | | - Minimal low-level physical hardware management | +-------------------------------------------------------------------+ 1. GPU Virtual Addressing (GPUVA)
// =========================================================================== // Helper: Connect to DxgKrnl // =========================================================================== NTSTATUS FillAdapterInterface( PDRIVER_OBJECT DriverObject, PDXGKRNL_INTERFACE Interface ) // DirectX Graphics Kernel (DXGK) Dispatch Table Functions
// Note: In actual WDK development, drivers link directly against dxgkrnl.lib // provided in the kit, which handles the binding automatically. // For this skeleton, we assume standard linkage.
// DxgkDdiQueryChildStatus: Check for hot-plug monitors. NTSTATUS DxgkDdiQueryChildStatus( IN_CONST PVOID MiniportDeviceContext, INOUT_PDXGK_CHILD_STATUS ChildStatus, IN_BOOLEAN NonDestructiveOnly ) // DxgkDdiQueryChildStatus: Check for hot-plug monitors
return STATUS_SUCCESS;
Усовершенствования архитектуры WDDM 2.0 WDDM 2.0, представленный в Windows 10, представляет собой значительную архитектурную эволю... Microsoft Learn Windows Display Driver Model - Wikipedia WDDM 2.0. Windows 10 includes WDDM 2.0, which is designed to dramatically reduce workload on the kernel-mode driver for GPUs that ... Wikipedia Features added in prior WDDM 2.X versions - GitHub WDDM 2.1. WDDM 2.1 enables new scenarios and provides significant improvements in the areas of performance, reliability, upgrade r... GitHub Show all Pros Cons DirectX 12 Support: Essential for modern gaming and low-level hardware control. Hardware Lock-out: Many "legacy" GPUs (like Intel HD 4000) are capped at WDDM 1.3, preventing them from accessing newer Windows features. Increased Multitasking: Better isolation between processes prevents one crashing app from taking down the whole display driver. Windows 11 Dependency: While it debuted on Windows 10, it is a strict baseline requirement for Windows 11; systems without it face UI glitches like blank menus or flickering. Lower CPU Load: Frees up processor cycles for non-graphics tasks, improving overall system snappiness. Installation Issues: Early adopters reported Windows Update sometimes forcing generic WDDM drivers over optimized manufacturer drivers. Verdict WDDM 2.0 was a necessary "house-cleaning" for Windows. It moved the OS away from the legacy bottlenecks of the Vista era and paved the way for the high-efficiency rendering used in modern games. However, its strict hardware requirements effectively ended support for many older laptops and PCs that could otherwise run basic productivity software. How to check your version: Press
A real WDDM 2.0 driver consists of two distinct components running in different privilege modes:
Full compatibility with the Direct3D 12 API, enabling low-level, high-efficiency graphics and compute operations.