Anno 1404 Monastery Garden Layout Here

(Viewed from top; M = Monastery, G = Garden module)

: Dedicate sections for growing vegetables and herbs. These should be close to the kitchen to reduce travel time for the monks.

The Plan of St. Gall (c. 820 AD) shows a cloister with a central garth, surrounded by covered walkways, with separate physic garden and orchard. Anno 1404 compresses this into a tile-based system, but the zoning principle remains: production gardens on the periphery, decorative flowers near the church. anno 1404 monastery garden layout

Because Herbs (the product of Monastery Gardens) are exclusively used for Beer production, the most efficient layouts typically integrate Gardens directly with Monastery Breweries and Crop Farms to form complete "Beer Hubs."

The layout can vary based on your specific needs, but a general approach could be: (Viewed from top; M = Monastery, G =

Layout for double monastery: Place Norias at (0,0) and (0,20). Monastery A centered at (5,5), Monastery B at (5,15). Each receives full irrigation.

Understanding these rules allows us to formulate the optimization problem: Maximize the number of watered modules within a fixed area around a 3×3 monastery, subject to the Noria’s circular irrigation pattern. Gall (c

: A small water body can be a source of fish and contribute to the beauty and serenity of the garden.

The maximum contiguous area for garden modules is a plus-sign shape or a filled diamond. However, because modules must be placed edge-to-edge starting from the monastery, the most efficient shape is a cross extending in the four cardinal directions, then filling the diagonal gaps.

Most Anno buildings are rectangular. They fit together like Lego bricks. The Monastery Garden, however, functions on a radius. To maximize efficiency, a player must understand the circle-in-square problem.