At its core, sscanf2 is a string manipulation tool. It takes a single string (usually input from a player command) and splits it into different variables based on a format you define.
sscanf2 is an enhanced version of the standard sscanf function designed to eliminate common pitfalls:
sscanf is a function in the C standard library that reads data from a string and stores it in the variables specified by the user. It is essentially the string counterpart of scanf , which reads from the standard input. The function prototype looks something like this: sscanf2
But for clean, modern code, demand sscanf2 or implement its key features in a wrapper.
Always put your sscanf call inside an if statement. If it returns anything other than 0 , it means the input didn't match your format. At its core, sscanf2 is a string manipulation tool
If your compiler doesn't have sscanf2 , you can achieve similar safety with:
Use sscanf2_strerror() to get readable errors. It is essentially the string counterpart of scanf
return 0;
If you haven't moved your project over to the plugin version yet, now is the time.