Rcore Clothing Docs 🎯 Trusted
resources/[rcore]/rcore_clothing/ ├── config/ │ └── clothing.lua ├── stream/ │ └── (your .ydd / .ytd / .ydr files) └── fxmanifest.lua
-- Unequip specific slot TriggerEvent("rcore_clothing:unequip", 9) -- component ID
-- Save current outfit TriggerServerEvent("rcore_clothing:saveOutfit", "work_outfit") rcore clothing docs
: If your game crashes (especially with female peds), check the GameSkeleton.cpp error; this usually means you have too many .ymt clothing files loaded on the server. Modes - rcore.cz
-- Print current component IDs and drawables for i = 0, 12 do local drawable = GetPedDrawableVariation(PlayerPedId(), i) local texture = GetPedTextureVariation(PlayerPedId(), i) print(string.format("Slot %d: drawable %d, texture %d", i, drawable, texture)) end Would you like a step-by-step breakdown on how
Ponsonbys became status symbols, while gang-specific "outfits" were restricted to their respective territories using ACE permissions . In Jax's server, a jacket wasn't just a texture anymore—it was a chapter in a player's journey. Would you like a step-by-step breakdown on how to set up specific clothing shops for your own server? AI can make mistakes, so double-check responses Copy Creating a public link... You can now share this thread with others Good response Bad response 12 sites rcore_clothing - rcore.cz 15 Oct 2024 —
| Slot | Component ID | |------|--------------| | Head (hats/masks) | 0 | | Glasses | 1 | | Ears (accessories) | 2 | | Upper body | 3 | | Legs | 4 | | Bags | 5 | | Shoes | 6 | | Accessories (neck) | 7 | | Undershirt | 8 | | Body armor / vest | 9 | | Decals | 10 | Use the Stock Management System to categorize items
If you're considering purchasing from Rcore Clothing, make sure to:
: You don't have to show every piece of clothing in every store. Use the Stock Management System to categorize items so that Binco feels like a discount store while Suburban or Ponsonbys feels high-end.