public class BikeController : MonoBehaviour float speed; float turnInput; float currentLean;
// Apply Lean (Visual) currentLean = Mathf.Lerp(currentLean, turnInput * maxLeanAngle, Time.deltaTime * 5f); transform.localRotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, -currentLean); 3d bike racing game
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// Apply Rotation (Based on Speed) float turnFactor = Mathf.Lerp(0, turnSpeed, speed / 50f); transform.Rotate(Vector3.up * turnInput * turnFactor * Time.deltaTime); speed / 50f)
// Turning turnInput = Input.GetAxis("Horizontal");