Iron Snout Github __link__ Page
update() keys['a']) this.velocity.x = -this.speed; else if (keys['ArrowRight']
// Ears ctx.fillStyle = '#444'; ctx.fillRect(this.x + 5, this.y - 10, 10, 15); ctx.fillRect(this.x + 35, this.y - 10, 10, 15);
function checkCollisions() enemies.forEach(enemy => // Check if Player Punch hits Enemy if (player.isPunching) const dx = (player.x + player.width/2) - (enemy.x + enemy.width/2); const dy = (player.y + player.height/2) - (enemy.y + enemy.height/2); const distance = Math.sqrt(dx*dx + dy*dy); iron snout github
Locate the /assets or /sprites folder to swap out the pig or wolf textures with your own custom PNG designs.
// Draw Snout ctx.fillStyle = '#ff69b4'; ctx.fillRect(this.x + 15, this.y + 20, 30, 20); ctx.fillStyle = '#000'; ctx.fillRect(this.x + 20, this.y + 25, 5, 5); ctx.fillRect(this.x + 35, this.y + 25, 5, 5); update() keys['a']) this
Managing the pig's quick transitions between ducking, jumping, attacking, and getting hit.
🔗 [Link to the official or your chosen Iron Snout repo] 🐷 Original Developer: SnoutUp ⚡ Motto: "No walking. Only punching." Only punching
The game relies on fast, fluid inputs where the player uses arrow keys or swipe gestures to punch, kick, dodge, and catch enemy weapons.