Pcsx2 Save States Online
// Magic number to identify the file format constexpr u32 MAGIC = 0x50435332; // "PCS2"
CPUState g_cpuState; // Global state (simplified) u8* g_mainRAM; // Pointer to 32MB Main RAM pcsx2 save states
namespace SaveState
Persona 4 . The dungeon before the true final boss. A maze with shifting walls and instant-death spells. Leo had a perfect save state at the entrance. Then another after every single encounter. Then another before every single chest. His folder grew. F1, F1, F1—muscle memory, like breathing. Until the night his thumb slipped. // Magic number to identify the file format
// Dummy read for saving mode void ReadBytes(void* data, size_t size) override {} }; Leo had a perfect save state at the entrance
Since PCSX2 is open source (C++), I will outline the architecture and provide a C++ implementation pattern consistent with how emulator cores are structured.