Rimworld Combat Extended Run And Gun Hot! Official
AFTERMATH
Combat Extended (CE) completely eliminates vanilla’s abstract hit-chance formulas. Bullets exist as physics-based projectiles with designated velocities, weights, and heights. When a pawn shoots, the bullet tracks along a direct flight path and impacts the physical collision box of the target or intermediate obstacles. The Run and Gun Formula
| Feature | CE Default | CE + R&G | Outcome | |---------|------------|----------|---------| | Ballistics | Simulated projectiles | Same; R&G respects CE projectile physics | ✅ Compatible | | Suppression | Prevents standing still to fire | R&G allows firing while moving, reducing suppression’s effect | ⚠️ Balance shift | | Ammunition | Required per weapon | R&G does not bypass ammo system | ✅ Works | | Accuracy calculation | Based on shooting skill, weapon, cover | R&G adds movement penalty after CE accuracy | ✅ Modifiable | rimworld combat extended run and gun
Brick opens fire. The accuracy reticule is the size of a dinner plate, but volume of fire is the key. He sprays a 30-round magazine in a sweeping arc while strafing left. The CE ballistics engine calculates the trajectories—the 9mm rounds aren't pinpoint accurate, but suppression is active. Two tribals flinch, their aim interrupted.
The Heavy SMG screams. In CE, suppression causes enemies to cower. They drop their aim to zero. Brick is playing a game of numbers: He is trading his stamina and ammo for their ability to shoot back. The Run and Gun Formula | Feature |
Critical Failure.
Integrating the overhaul with the high-mobility features of RunAndGun transforms RimWorld into an unforgiving, fast-paced tactical shooter . Vanilla RimWorld relies heavily on a percentage-based random number generator (RNG) for shooting, meaning pawns stand completely still while trade-firing from cover. This combination rewrites those rules by replacing abstract math with realistic ballistics, true-to-life armor simulation, suppression mechanics, and mobile combat firefights . true-to-life armor simulation
“Suppressing!”
This is the beauty of the mod interaction. Run and Gun feels like a superpower, but CE keeps it grounded.
The RunAndGun mod adds a toggle to drafted pawns allowing them to shoot while moving. Because CE tracks literal gun sway and bullet trajectories, running and gunning triggers two distinct penalties: