Water Prison Jutsu !!better!!
| Pros | Cons | |------|------| | Removes a key enemy from fight for ~8–10 seconds | User becomes a sitting duck | | Guaranteed hit on non-boss enemies if in range | Short range, telegraphed startup | | Allows team to fight outnumbered temporarily | Can be countered by enemy team coordination | | Great for disabling healers or high-damage targets | Useless against multiple enemies |
Ren’s fingers brushed the handle of a flash bomb, not a kunai. He gripped it. water prison jutsu
The enemy smirked, watching Ren’s face turn pale. "Struggle all you like. The density of the water increases the more you fight it." | Pros | Cons | |------|------| | Removes
Ren thrashed, or tried to. It was like being encased in concrete. He stared out through the distorted lens of the prison. The enemy was right there, just a few feet away, protected by the very water that was drowning Ren. "Struggle all you like
"It’s a fascinating technique," the enemy said, his voice sounding like it was coming from underwater. "It requires a physical connection to maintain. As long as my hand is focused on the jutsu, you cannot escape. You cannot move. And eventually... you cannot breathe."
Outside, the enemy walked calmly toward the floating prison. He kept his right hand extended, fingers rigid. A stream of chakra connected his palm to the swirling sphere of death.