# Left Face glColor3f(0.0, 1.0, 1.0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f(-0.5, -0.5, 0.5) glVertex3f(-0.5, 0.5, 0.5) glVertex3f(-0.5, 0.5, -0.5)
Put this inside a or a Weapon script, or inside the HumanoidRootPart of a character.
# Front face glColor3f(1.0, 0.0, 0.0) glVertex3f(-0.5, -0.5, 0.5) glVertex3f( 0.5, -0.5, 0.5) glVertex3f( 0.5, 0.5, 0.5) glVertex3f(-0.5, 0.5, 0.5) head hitbox script
Debug.Log(isHeadshot ? "HEADSHOT!" : "Hit");
The Head Hitbox Script seems like a potentially useful tool for players looking to refine their gameplay experience. However, as with any script or mod, it's essential to weigh the benefits against the risks and consider the potential impact on gameplay balance and account safety. # Left Face glColor3f(0
Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null)
if hitHumanoid then local isHeadHit = isHead(hitPart) local damage = isHeadHit and DAMAGE_HEADSHOT or DAMAGE_NORMAL However, as with any script or mod, it's
: Instead of waiting for a physical collision, developers use spatial query methods to check if an object is within a defined space at a specific frame.
-- Place this script inside the weapon's handle or a server script
-- Apply damage hitHumanoid:TakeDamage(damage)
Below is a for Roblox Lua (common for “hitbox script” requests), but I’ll also include a Unity C# version at the end.