~/Library/Application Support/[Company Name]/[Product Name] . Linux: ~/.config/unity3d/[Company Name]/[Product Name] . 2. Identify the Save File Format
string json = File.ReadAllText(path); return JsonUtility.FromJson<PlayerSaveData>(json); unity save edit
public static PlayerSaveData LoadGame()
Build a small Unity app or a simple HTML/JS tool that: ~/Library/Application Support/[Company Name]/[Product Name]
Let players edit saves manually. Provide clear instructions: unity save edit