No need for external CI tools or project boards. Everything lives in one place:
build-windows: stage: build script: - /opt/Unity/Editor/Unity -quit -batchmode -projectPath . -buildWindows64Player build/UnicycleHero.exe artifacts: paths: - build/ only: - main unicycle hero git lab
Store custom Unity Docker images with pre-installed modules (WebGL, Android SDK). This ensures every pipeline run uses the exact same environment – no more “works on my machine” excuses. No need for external CI tools or project boards
In the world of indie game development, few concepts capture the spirit of “simple yet punishing” like a unicycle. Enter – a 2D physics-based skill game where players balance, pedal, and navigate obstacle courses on a single wheel. But behind the scenes, the real hero isn't just the player; it's the development pipeline. And at the center of that pipeline is GitLab . This ensures every pipeline run uses the exact