# Input Handling if keyboard[p['key_up']] and p['on_ground']: # Random jump height adds the "Random" chaos feel p['vy'] = random.uniform(-12, -15)
You might play on a standard court, a snowy field, or even a beach. basket random topvaz
def draw(): # Background screen.fill((135, 206, 235)) # Sky blue screen.draw.filled_rect(Rect(0, HEIGHT-50, WIDTH, 50), (50, 150, 50)) # Floor a snowy field
players[1]['x'] = 650 players[1]['y'] = HEIGHT - 100 players[1]['vy'] = 0 235)) # Sky blue screen.draw.filled_rect(Rect(0
if distance < 40: # Collision! # Push ball away angle = math.atan2(dist_y, dist_x) force = 8 ball['vx'] = -math.cos(angle) * force + p['vx'] ball['vy'] = -math.sin(angle) * force + p['vy']