Electronic | Naval Battle Game Instructions Exclusive

Sink your opponent’s fleet of 5 ships before they sink yours. The electronic unit registers hits, misses, and confirms when a ship is sunk.

On a hit, you get an extra turn . Keep firing until you miss. electronic naval battle game instructions

: Each player typically has five ships of varying lengths: Aircraft Carrier : 5 spaces Battleship : 4 spaces Submarine : 3 spaces Destroyer : 3 spaces Patrol Boat : 2 spaces . Setup and Programming Sink your opponent’s fleet of 5 ships before

Ensure batteries are installed. Slide the power switch to "Play," then select the number of players (1 for solo vs. computer, 2 for a friend). Keep firing until you miss

| Result | Light / Sound | Effect | |--------|--------------|--------| | | Red light + short high beep | Mark a red peg on your upper grid. Opponent must remove one ship peg. | | MISS | White/blue light + low tone | Mark a white peg on your upper grid. Turn passes. | | SUNK | Flashing red lights + sinking sound + voice (“Enemy ship sunk!”) | All pegs of that ship are removed. Announce which ship is sunk. |

Once physical ships are set, you must "program" their locations into the console. Depending on the model, you either select a preset layout (using a code card) or enter the custom coordinates of the bow and stern for each ship. 2. Standard Gameplay Rules