KESS (Kernel-based Editing of Soft Subdivision Surfaces) bridges this gap. It is a system built upon the foundation of subdivision surfaces—a technique popularized by films like Toy Story 2 —enhanced by kernel-based methods typically found in statistical learning. By treating geometry control points as data points within a kernel space, KESS allows for smooth, localized, and globally coherent deformations that mimic the behavior of physical soft materials without the computational overhead of full physical simulation.
KESS software is designed to be user-friendly and accessible, with a range of implementation and support options available, including: kess software
KESS software is typically architected in a modular pipeline to separate visualization from computation. KESS allows for smooth