: Planned for post-1.0, this will introduce support for custom 3D models, meshes, and mod.io integration for non-Steam players. Community Multiplayer Projects
While a fully functional "co-op" mod does not yet exist in a public, stable state, the community is actively exploring possibilities: Modding Guide & Policy - Going Medieval - Steam Community
On platforms like Discord and Reddit, the modding community generally agrees that a multiplayer mod is unlikely to appear until the game exits Early Access and the codebase stabilizes. Modders currently focus on content additions (new items, raids, mechanics) rather than engine conversions. going medieval multiplayer mod
The implementation of multiplayer in Going Medieval faces three critical technical hurdles:
The Going Medieval Multiplayer Mod is . It’s best for: : Planned for post-1
While a "seamless" multiplayer mod similar to those found in games like RimWorld does not currently exist for Going Medieval , the modding community is active on platforms like Nexus Mods and the Steam Workshop.
The primary mechanic of Going Medieval is the ability to pause, speed up, and slow down time. In a multiplayer environment, this becomes a User Experience nightmare. The implementation of multiplayer in Going Medieval faces
If you are looking to develop or find a "Going Medieval Multiplayer Mod," here is the current landscape and how you can get involved: Official Status & Modding Support