Corruption Of Champions 2 Editor [ 99% UPDATED ]

<!-- Main Content --> <main class="flex-1 max-w-7xl mx-auto w-full px-4 py-8"> <!-- File Upload Section --> <section class="mb-8 animate-entrance" id="upload-section"> <div class="editor-card p-6"> <div class="flex flex-col sm:flex-row items-start sm:items-center justify-between gap-4 mb-6"> <div> <h2 class="font-display font-bold text-lg mb-1">Save File</h2> <p class="text-[var(--muted)] text-sm">Load your CoC2 save file to begin editing</p> </div> <div class="flex gap-3"> <label class="btn btn-primary cursor-pointer" for="file-input"> <input type="file" id="file-input" accept=".sav,.json" class="hidden"> Load Save </label> <button class="btn btn-secondary" id="save-btn" disabled>Save File</button> </div> </div> <div class="bg-[var(--bg)] rounded-lg p-4 border border-[var(--border)]" id="file-info"> <div class="flex items-center gap-3 text-[var(--muted)]"> <svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24"> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 12h6m-6 4h6m2 5H7a2 2 0 01-2-2V5a2 2 0 012-2h5.586a1 1 0 01.707.293l5.414 5.414a1 1 0 01.293.707V19a2 2 0 01-2 2z"/> </svg> <span class="text-sm">No file loaded</span> </div> </div> </div> </section>

<!-- Flags Tab --> <div class="tab-content hidden" id="tab-flags" role="tabpanel"> <div class="space-y-6"> <div class="flex items-center justify-between"> <h3 class="font-display font-bold text-sm tracking-wider text-[var(--accent)] uppercase">Game Flags</h3> <div class="flex gap-3"> <input type="text" class="editor-input" placeholder="Search flags..." id="flag-search"> <button class="btn btn-secondary text-xs" id="add-flag-btn">+ Add Flag</button> </div> </div> corruption of champions 2 editor

<div> <div class="flex justify-between mb-2"> <label class="text-sm font-bold">HP</label> <span class="text-sm text-[var(--muted)]"><span id="hp-current">120</span> / <span id="hp-max">120</span></span> </div> <div class="flex gap-2"> <input type="number" class="editor-input flex-1" id="hp-current-input" value="120" min="0"> <span class="text-[var(--muted)] self-center">/</span> <input type="number" class="editor-input flex-1" id="hp-max-input" value="120" min="1"> </div> </div> /* Background atmosphere */

<div class="grid gap-3" id="items-list"> <!-- Items will be rendered here --> </div> radial-gradient(ellipse 60% 40% at 90% 80%

The CoC2 Editor has had a profound impact on the game's community. It has democratized content creation, allowing players to contribute to the game's replayability and diversity without needing to learn complex coding languages. This has led to a vast array of custom content available online, ranging from simple tweaks to comprehensive overhauls of the game's mechanics.

/* Background atmosphere */ .bg-atmosphere { background: radial-gradient(ellipse 80% 50% at 50% -20%, rgba(201, 162, 39, 0.08) 0%, transparent 50%), radial-gradient(ellipse 60% 40% at 90% 80%, rgba(201, 162, 39, 0.05) 0%, transparent 50%), linear-gradient(180deg, var(--bg) 0%, var(--bg-secondary) 100%); }

<div class="grid md:grid-cols-2 gap-6 pt-6 border-t border-[var(--border)]"> <div> <label class="block text-xs text-[var(--muted)] mb-2 uppercase tracking-wider">Gems</label> <input type="number" class="editor-input w-full" id="gems-input" value="0" min="0"> </div> <div> <label class="block text-xs text-[var(--muted)] mb-2 uppercase tracking-wider">Inventory Slots Used</label> <div class="text-2xl font-display font-bold text-[var(--accent)]" id="slots-used">0 / 10</div> </div> </div> </div> </div>