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Navarch: Ability Cooldown Scaling

This shifts the Navarch from a "situational cleaner" to a "permanent MOAB defense."

Navarch Ability Cooldown Scaling: A Deep Dive into Optimization navarch ability cooldown scaling

| Total Reload | Reload surplus | Cooldown reduction | Final cooldown | |--------------|----------------|--------------------|----------------| | 100 (baseline) | 0 | 0.0 s | 24.0 s | | 150 | 50 | 1.0 s | 23.0 s | | 200 | 100 | 2.0 s | 22.0 s | | 300 | 200 | 4.0 s | 20.0 s | | 450 | 350 | 7.0 s | 17.0 s | | 550 | 450 | 9.0 s | 15.0 s | | 650 | 550 | 11.0 s | 13.0 s (capped at 14) → 14.0 s | This shifts the Navarch from a "situational cleaner"

In the pantheon of fleet command, the Navarch—the admiral of admirals—stands apart. Their abilities are not mere volleys but tide-turning declarations of naval dominance. However, one mechanic separates a well-timed Navarch strike from a wasted salvo: . Unlike static timers, Navarch abilities often scale with the ship’s reload stat, creating a dynamic interplay between gear, skills, and combat rhythm. Unlike static timers, Navarch abilities often scale with