Airsoft Fe Script ~upd~ -
if not remoteEvent then warn("No damage remote found. Check game structure.") return end
Place this as a regular Script inside the Tool (or ServerScriptService for better organization). This handles the "truth." airsoft fe script
local tool = player.Character and player.Character:FindFirstChildOfClass("Tool") if tool and weaponRemote then tool.Activated:Connect(function() local target = getClosestPlayer() if target and target.Character then local aimPoint = target.Character.Head.Position -- Simulate accurate shot weaponRemote:FireServer(aimPoint) else weaponRemote:FireServer(mouse.Hit.p) end end) end if not remoteEvent then warn("No damage remote found
Since raycasting is instant (hitscan), there is no visible "bullet." To make the airsoft gun feel real, you need visuals. This guide covers what FE means, how scripts
This guide covers what FE means, how scripts work in a FE environment, common features, and a template with explanations.
-- 1. Define the bullet origin local origin = tool.Handle.Muzzle.WorldPosition -- Ensure a "Muzzle" attachment exists in the Handle local direction = (targetPosition - origin).Unit