Microsoft Xna Framework 3.1
public class Particle
| Component | Requirement | |-----------|-------------| | | Windows XP SP2 or later / Vista / 7 | | IDE | Visual Studio 2008 (Standard or higher) | | .NET Framework | 3.5 SP1 | | DirectX | DirectX 9.0c (February 2010 or later) | | Xbox 360 | XNA Creators Club subscription | | Zune HD | Zune 4.0 software | microsoft xna framework 3.1
Although XNA is no longer officially supported, its DNA lives on. , the open-source implementation of XNA, powers modern hits like Stardew Valley , Celeste , and Bastion . If you boot up MonoGame today, you are essentially looking at the spiritual successor to what XNA 3.1 started. public class Particle | Component | Requirement |
This implementation demonstrates a basic particle system feature using the Microsoft XNA Framework 3.1. The feature can be extended and customized to suit the needs of a specific game or application. its DNA lives on.