Endlag -

: A move with massive damage or reach typically has high endlag. If the attack misses (a "whiff"), the opponent has a clear window to punish the player during their recovery.

: The window when hitboxes are present and the attack can actually connect with an opponent. endlag

| Strategy | Description | | :--- | :--- | | | Feint an action to force opponent into a high-endlag move, then attack during their recovery. | | Frame Traps | Use a move with just enough endlag to make opponent think it’s safe, then catch their counterattack startup. | | Edgeguarding | Force opponent to use recovery moves with landing endlag, then hit them before they can shield. | | Option Select | Buffer a defensive action during your own endlag to minimize vulnerability. | : A move with massive damage or reach

Endlag is a complex issue with multiple contributing factors. Some of the primary causes include: | Strategy | Description | | :--- |

: The cooldown phase. The hitboxes have vanished, but the character is still finishing the physical motion of the move.

: If a move has very little endlag, it may be "safe on block," meaning the attacker recovers fast enough to block a counterattack even if their initial strike was defended.