Cemu Where To Put Shader Cache -

By utilizing a shader cache with Cemu, you can:

Note: If a precompiled directory exists inside your shaderCache folder, clear out its contents. This forces Cemu to completely rebuild its optimized local binary from your newly added transferable cache file upon its next boot. Verifying and Launching

Go to Options → General Settings → Graphics and make sure “Accurate shader mul” isn’t set to “true” unless required. Some caches are built with specific settings. Also, ensure you downloaded a cache matching your Cemu version (old 1.15.x caches may not work on 2.x). cemu where to put shader cache

To specify a custom location for the shader cache:

Use the correct folder from the table above. The emulator won’t “see” a cache in the wrong location. By utilizing a shader cache with Cemu, you

: Navigate to the folder where Cemu.exe is hosted.

For legal reasons, I won’t link directly, but search for: Some caches are built with specific settings

Don’t touch the precompiled folder. That’s for Cemu’s internal driver-specific caches. You only place transferable (OpenGL) or driver/vulkan caches manually.

This guide covers exactly where to put shader cache files in Cemu, whether you’re using OpenGL or Vulkan.

Copy the exact alphanumeric name of this small file, then delete it.

The process is a little manual, but once you know to look for the transferable folder, it’s a 10-second fix that transforms the emulation experience. Highly recommended for anyone playing demanding Wii U titles.