A: This game relies heavily on flags. If you said "No" to a crucial event, you usually cannot undo it without loading a previous save. Save often in different slots!
All save one.
The elves had sailed into the West. The dwarves had sealed their mountains against the clamor of a race that no longer believed in the pickaxe’s echo. The dragons had grown still, their bones becoming chalk ridges for shepherds to walk. the last goblin
Sometimes when you sleep, you will have a dream. These are not just lore; they are puzzles.
Not the sun, nor the hearths of men, but the other fire. The wild, green, cackling fire that once danced in the hollow hills and beneath the roots of thorns. It was the fire of mischief, of mended pots and sour milk, of the stitch in a runner’s side and the lost key found under a different chair. A: This game relies heavily on flags
Time is your biggest enemy. You have a limited number of days or "turns" to trigger events before the story moves on without you.
Instead, he sat down on the edge of the fountain. He placed the broken bell on the stone beside him. He looked up at the moon—the same white-faced liar who had watched the first goblin scratch his name on a cave wall. All save one
: In the Deltora Quest lore, the "last goblin" of a group is often a leader who meets a tragic or ironic end. The Final Reflection
He turned it over in his long, knobby fingers. A hundred years ago, he would have stolen it. He would have taken it to his den, hammered it flat, and made a buckle for a boot that no one would ever wear.
The Last Goblin is famous for its "Sharing" (Netorase/Netorare) content. Understanding how to navigate this is the key to the game.