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The suicide bomber. Costing only 5 gold, the Slave carries a flaming torch. He is fast, fragile, and dumb. His purpose is singular: run into a dense formation of enemy troops or siege equipment and explode. A pack of 30 Slaves can delete a Trebuchet or kill a Lord hiding behind his walls. Countering them requires proactive patrols, as a single Slave reaching your armory can destroy 1000 gold worth of weapons.
If you take one lesson from the Crusader battlefields, it is this:
Send them ahead of your main infantry to place ladders against walls, allowing Macemen and Swordsmen to bypass gatehouses. Cost: 30 Gold (Trained at the Tunneler's Guild) Role: Undermining and collapsing enemy wall foundations.
Equip them with torches to set fire to enemy farms and woodcutters. Avoid direct combat with any armed unit. Cost: 12 Gold Speed: Fast Armor: None Role: Cheap harassment and anti-peasant control. stronghold crusader units
They can survive immense punishment. Deploy them in the final wave of an attack to breach the inner keep. Cost: 40 Gold + 1 Sword + 1 Iron Armor + 1 Horse Speed: Very Fast Armor: Very High Role: Flanking, harassment, and mobile response.
The ultimate fodder. Costing only 8 gold and 1 unit of iron, the Spearman is weak against archers but lethal to cavalry. Their primary use is not killing, but distraction . A group of Spearmen set to "Aggressive" stance can pin down expensive Swordsmen or Horse Archers while your archers do the real damage. They are also the only cheap unit that can survive a single charge from a Knight.
Arabic mercenaries cost strictly Gold, bypassing the need for weapon workshops. This allows for rapid army deployment and aggressive early-game rushing strategies. Arabian Archers 75 Gold Speed: Fast Armor: None Role: Fast ranged support. The suicide bomber
Slightly faster but marginally less armored than European Swordsmen. They serve as the core heavy infantry for aggressive strategies. Fire Throwers Cost: 100 Gold + 1 Pitch Speed: Fast Armor: None
Area-of-effect destruction and anti-infantry fire support.
Learn how to counter specific (like the Wolf or Saladin). His purpose is singular: run into a dense
Place them on high towers to increase their range and damage output. They die quickly in melee combat. Cost: 20 Gold + 1 Mace + 1 Leather Armor Speed: Fast Armor: Medium Role: Shock troops and castle assault.
The Ultimate Guide to Stronghold Crusader Units Mastering Firefly Studios’ classic 2002 RTS Stronghold: Crusader requires a deep understanding of its diverse military units. The game splits its roster into two main factions: European forces, trained at the Barracks, and Arabic mercenaries, hired instantly at the Mercenary Post.

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